Cyanide Studio has released a substantial post-launch update for Styx: Blades of Greed, headlined by a New Game+ mode that lets players replay the entire campaign carrying most of their hard-earned progress forward.
What carries over - and what doesn't
In New Game+, players keep their skills, runes, blueprints, inventory, and upgrades from the previous run. The studio notes, however, that story-locked movement tools - Grapple, Glider, Spectral Dash, and Claws - must be re-earned through campaign progression rather than imported outright. Collectibles from the first run can be rediscovered for bonus XP, runes, blueprints, and other rewards, giving completionists a fresh reason to sweep every environment again.
| What carries over | What must be re-unlocked |
|---|---|
| Skills | Grapple |
| Runes & blueprints | Glider |
| Inventory & upgrades | Spectral Dash |
| Collectible bonus rewards | Claws |
End-game save slot for unfinished business
For players who want to mop up side missions and collectibles without committing to a full second playthrough, the update also introduces a dedicated end-game save set right before Styx travels to Akenash for the finale. This lets players return to all three open environments - The Wall, the Orc village of Turquoise Dawn, and the Elven capital of Akenash - without losing their place in the story.

Performance gains for low-end PCs
The update delivers a significant technical win: CPU usage is cut by roughly 80 percent through optimised ragdoll physics on dead enemies. For PC players running low-end GPUs, setting Global Illumination to LOW now disables Lumen entirely, falling back to a software light-and-shadow implementation. The game is built on Unreal Engine 5 with Nanite and Lumen, so this toggle gives players on modest hardware a meaningful path to stable frame rates without sacrificing too much visual fidelity.
Bug fixes
The patch also addresses several quality-of-life issues, including:
- DLC outfits being randomly applied or lost when loading saves from an older game version
- Grapple kills that could permanently lock music in combat state
About the game
Styx: Blades of Greed is a stealth game developed by Cyanide and published by Nacon, and is the sequel to Styx: Shards of Darkness (2017). It launched in February 2026 for PlayStation 5, Windows, and Xbox Series X/S. The exact release date was February 19, 2026.
Players control a goblin named Styx who must infiltrate Inquisition strongholds to steal a resource called Quartz. The game features three large areas which can be freely explored, and Cyanide described Blades of Greed as their most "ambitious" Styx title - moving away from traditional levels towards larger, semi-open worlds.
Buy Styx: Blades of Greed
Live deal trackerStyx: Blades of Greed is available now from CA$19.21 via the SmartCDKeys price comparison below.
The New Game+ addition is a welcome move for a game that rewards careful exploration. With three large environments packed with optional collectibles, the mode gives dedicated stealth players a structured reason for a second run rather than just a fresh-start replay. The CPU optimisation is arguably just as important - cutting system load by 80% could meaningfully improve stability for a portion of the player base that was already finding the Lumen-powered visuals demanding. Both changes, arriving as a single free update, suggest Cyanide is still actively investing in the game well past its February launch.



