Summary
UFO: Aftershock is a combination of tactical squad combat and global strategy that enhances and expands upon its prequel, UFO: Aftermath.
It is the year 2054. Fifty years after the disaster. Fifty years after the surface of Earth became uninhabitable. Retreating to the flying haven of the Laputa the remnants of humankind clung onto existence. Then a revolt against the increasingly rigid and corrupt human leadership of the Laputa escalated into a conflict that destroyed the colony. Now, the remaining survivors flee once again. Can they reclaim the Earth from the unknown forces that chased them into the skies?
Storyline
After the life support system on the Laputa (read=space station or city), the peoples of the Laputa revolted against the Human Council, who tried to silence their objections. Armed conflict was soon unavoidable and the Laputa was destroyed soon after its engines exploded. The few survivors, who barely made it out alive by escaping in space shuttles, find another deserted Laputa in space. This Laputa is equipped with a landing pod to Earth, rumored to be long lost. Now you lead the remaining survivors of the Laputa and re-establish contact with Earth and the mysteries within.
UFO: Aftershock Activation Instructions
UFO: Aftershock Reviews & Ratings
стратегия детства, которая смогла побороть мою не любовь к космическим стратегиямстратегия детства, которая смогла побороть мою не любовь к космическим стратегиям
UFO: Aftershock is far better then Aftermath. XCom is something, UFO is something else. TBS, RPG and classical strategy in one single game. A UFO: Aftershock is far better then Aftermath. XCom is something, UFO is something else. TBS, RPG and classical strategy in one single game. A good 9 from me, not 10 because I know other games far better then this one. Anyway, it's not borring, very good graphics and a good game!
Unlike UFO: Aftermath, Aftershock is a long way off X-Com style gameplay. The game concept is solid and it has one of the best storylines Unlike UFO: Aftermath, Aftershock is a long way off X-Com style gameplay. The game concept is solid and it has one of the best storylines I've ever seen. However, the game tends almost impossibly hard quite early on (before you get proper weapons) and in the late-mid game up to the point where I'd be happy that my soldiers even survived. In most other parts of the game, it simply got too easy and repetitive. The game has an excellent tactical concept, but many missions can be resolved without tactics. And worst of all, it tends to slow down badly if you have too many units on a mission and the base management can be frustrating late in the game. However, it's a great, fun game with an interesting storyline, worth a look if it's in the bargain bin or purchased as part of the trilogy.
Very sorry, loved X-COM in 1995, but copying it exactly in 2007 is not a good idea. Especially when you have everything you need in UFO: Very sorry, loved X-COM in 1995, but copying it exactly in 2007 is not a good idea. Especially when you have everything you need in UFO: Afterlight. Stay away from this. Bad graphics, terrible interface.
Aftershock is a very difficult but fun strategy title that marries strategic and tactical portions which are both compelling and fully-developed, as well as an important RPG system, which also interconnects quite well with the other portions of the game.
Release Date | October 25, 2005 |
Publisher | ALTAR Games |
Content Rated | T (Teen) |
Game Modes | Single player |
Player Perspectives | Third person |
Genres | Real Time Strategy (RTS), Role-playing (RPG), Strategy |
Themes | Science fiction |
Platforms | PC (Microsoft Windows) |