Summary
Worlds of Magic is a 4X turn-based strategy game from Wastelands Interactive.
Worlds of Magic: Planar Conquest Activation Instructions
Worlds of Magic: Planar Conquest Reviews & Ratings
The interface is so complicated, it's hard to get used to it. But when you do, it's a mediocre game. Ok, it makes me remember those days onThe interface is so complicated, it's hard to get used to it. But when you do, it's a mediocre game. Ok, it makes me remember those days on Master of Magic, but it's not that good. And then, after some hours playing, the save files simply get corrupted, and I can't play that game anymore. What's the meaning of playing a game you can't finish?
I have put literally hundreds of hours into this game. If you are a fan of deep TBS games, you will, too. I adore it. The map exploration andI have put literally hundreds of hours into this game. If you are a fan of deep TBS games, you will, too. I adore it. The map exploration and city building of Civ with battlemaps reminiscent of Dragon Force but with deep hero customization and individual unit control, this game is one of a kind and it’s in my top ten of all time, right next to Gladius.Single battles between two full armies can last for a couple of hours at higher levels, and this game delivers on the promise of days and days worth of battles. The resource/production/troop management phases are excellent, though become repetitive- just like a well-oiled bureaucracy should. This is a turn based strategy game for people who love TBS games. That brings me to to my score.It is a 12/10 in my heart, but I gave it a 9/10 here because it’s a little buggy, and on big maps with lots of armies and cities, it will crash on you on occasion. Freezes during battles will happen, and you will lose all progress in that battle. It doesn’t crash “often” but it will crash enough that you WILL learn to habit save or lose your mind. If this is a deal breaker, or you don’t love the sublime tedium of TBS games- then consider my rating a 1/10.If you do choose to immerse yourself in the role of inter dimensional conqueror, then I must reiterate and please recognize that I am more forgiving of crashing and habit-saving than the average gamer, so be forewarned: save often.
Worlds of Magic is not bad, but it's also by no means a genre leader. It's simply too limited and shallow to meet the expectations that people have of 4Xes in the modern era. The plains hopping feature is nice, and can lead to some truly epic, expansive campaigns, but it's not quite enough to offset the limitations elsewhere. Furthermore, the Switch port was clearly never optimised for the hardware, making this the lesser version of an already mid-tier experience.
Worlds of Magic: Planar Conquest is a game that mixed real-time and turn-based strategy into an epic fantasy world. Its weak technical aspects, its high price and a not balanced difficulty curve only makes it a recommendable title for fans of classic strategy games.
A stale experience that can't be recommended to anyone. The game's tutorial is abysmal, leaving new players wandering helplessly until they consult third party resources from outside the game. The core gameplay loop is simple and devolves into the same strategy in every game, severely inhibiting the replay value and even the first play value. Combat is dull and very poorly balanced thanks to blatantly overpowered ranged units.
Release Date | September 16, 2016 |
Publisher | Wastelands Interactive, Ultimate Games |
Content Rated | T (Teen) |
Genres | Role-playing (RPG), Strategy, Turn-based strategy (TBS), Adventure |
Themes | 4X (explore, expand, exploit, and exterminate) |
Platforms | PlayStation 4, Xbox One, Nintendo Switch |